Virtual Reality Post-Doc Student
Hi! I'm an incoming VR post-doc student at Keio University in Japan (starting from May 2025), in the Embodied Media Lab, under the supervision of Prof. Kouta Minamizawa.
My research focuses on understanding, leveragingn and improving the perceptual factors of VR experiences. I'm particularly interested in the capacity of VR to alter one's appearance, and on its various impact on the user perceptual and behavioral experience.
I conducted my PhD at Inria Rennes, Hybrid Team, under the supervision of Dr. Ferran Argelaguet, Dr. Jean-Marie Normand, Dr. Anatole Lecuyer and Dr. Rebecca Fribourg. In December 2024, I defended my PhD thesis entitled "Reshaping the virtual body's appearance and movements: A contribution to the study of avatar 'alteration' in virtual reality".
Mixed Reality, Human perception, UI/UX Design.
Measuring the Impact of Objects' Physicalization, Avatar Appearance, and Their Consistency on Pick-and-Place Performance in Augmented Reality (2025)
Antonin Cheymol, Jacob Wallace, Juri Yoneyama, Rebecca Fribourg, Jean-Marie Normand, Ferran Argelaguet.
IEEE Transactions on Visualization and Computer Graphics (TVCG).
Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers (2024)
Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, Jean-Marie Normand, Ferran Argelaguet.
IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR 2022).
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual Reality (2023)
Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, Jean-Marie Normand, Ferran Argelaguet.
IEEE Transactions on Visualization and Computer Graphics (TVCG).
Paper
Presentation Video
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands (2022)
Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lécuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Jean-Marie Normand.
IEEE International Symposium on Mixed and Augmented Reality 2022 (ISMAR 2022).
Increasing the Perceived Speed of Dynamic Handheld Shape Displays through Visuo-Haptic Illusions (2022)
Antonin Cheymol, Yutaro Hirao, Shigeo Yoshida, and Hideaki Kuzuoka.
Augmented Humans 2022 (AHs 2022).
🏆 Best Paper Award
The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated Data (2022)
Antonin Cheymol, Gwendal Fouché, Lysa Gramoli, Yutaro Hirao, Emilie Hummel, Maé Mavromatis, Yann Moullec, Ferran Argelaguet, and Florian Nouviale.
IEEE VR 3DUI Contest.
🥉 Top 3 IEEE VR 3DUI Contest 2022
2021 - 2024:
● PhD - Inria Rennes, Hybrid team
2018 - 2020:
● Master in Human Computer Interaction - Université Paris-Saclay
(Received with highest honors)
2015 - 2018:
● Bachelor in Computer Sciences - Université Paris-Saclay
(Received with honors)
2023:
● 6 months internship at Human Computer Integration Lab, The University of Chicago, USA
Supervised by Dr. Pedro Lopes
2021:
● 6 months internship at Media Lab, Korea University, Republic of Korea
Supervised by Pr. JungHyun Han
2020-2021:
● 1 year internship student at Cyber Interface Lab, The University of Tokyo, Japan
Supervised by Pr. Hideaki Kuzuoka
2019:
● 3 months internship at Team CPU, LIMSI, France
Supervised by Dr. Brian Ravenet
2019:
● Research work during one month at team Ex)Situ, LRI, France
Supervised by Dr. Cédric Fleury
2018:
● 3 months internship attraction team AMI, LIMSI, France
Supervised by Dr. Jules Françoise
Touching My Transformed Body (Laval Virtual Demo)
This video showcases my contribution to Inria Rennes's Hybrid research team's demo at the VR exhibition, Laval Virtual 2023.
In the demo, users can experience touching their own virtual hand after its shape was modified (e.g. a giant hand or a hand with longer fingers).
The tactile sensations are kept coherent, despite the unmatching virtual-real body proportions, using hand-reposition algorithms.
It is also possible for users to directly modify the shape of their fingers, by directly pulling on them.
AR Aquarium (Master Project)
AR Aquarium is a master project I developed with Adrien Chaffengeon in 2020.
Our goal was to create an AR aquarium that could be projected on any surface (initially envisioned to be projected on water) for users to contemplate, the same way they would do with a real aquarium.
Users also have various options to directly interact with the aquarium (e.g., feeding the fish, dropping a new one or adding a cliff), using physical props (e.g., a shovel).